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Seven Bridges of Konigsberg

Mathematics

★Exhibit Content: The Seven Bridges of Königsberg Problem ★Interaction: Multimedia Interaction ★Operation: Visitors watch a multimedia knowledge introduction and click on the touch screen to participate in the game. ★Exhibit Description: The exhibit consists of a display stand, computer, software, and touch screen display. Through interactive multimedia, it presents the Seven Bridges of Königsberg problem to visitors, allowing participants to understand the meaning of Eulerian circuits. ★Scientific Principle: This exhibit is an interactive multimedia exhibit, mainly composed of a computer-controlled discrimination system and a multimedia presentation system. A touch screen is embedded in the display stand; visitors can trigger the game by simply clicking on the touch screen. Participants engage according to the game rules within a specified time, and the system provides an evaluation at the end of the game. The Seven Bridges of Königsberg problem is a classic problem in graph theory, proposed and solved by the Swiss mathematician Euler in 1736. The core of the problem is: Is there a path that crosses each bridge exactly once (without repetition), starting from any location and ending at any location?

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Review

Principle Display: ★★★ Interaction Effect: ★★★★ Ease of Installation: ★★★★★ Durability: ★★★★ Overall Rating: ★★★★

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