Seven Bridges of Konigsberg
★Exhibit Content: The Seven Bridges of Königsberg Problem ★Interaction: Multimedia Interaction ★Operation: Visitors watch a multimedia knowledge introduction and click on the touch screen to participate in the game. ★Exhibit Description: The exhibit consists of a display stand, computer, software, and touch screen display. Through interactive multimedia, it presents the Seven Bridges of Königsberg problem to visitors, allowing participants to understand the meaning of Eulerian circuits. ★Scientific Principle: This exhibit is an interactive multimedia exhibit, mainly composed of a computer-controlled discrimination system and a multimedia presentation system. A touch screen is embedded in the display stand; visitors can trigger the game by simply clicking on the touch screen. Participants engage according to the game rules within a specified time, and the system provides an evaluation at the end of the game. The Seven Bridges of Königsberg problem is a classic problem in graph theory, proposed and solved by the Swiss mathematician Euler in 1736. The core of the problem is: Is there a path that crosses each bridge exactly once (without repetition), starting from any location and ending at any location?
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- 0.9*0.6*1.0m 0.9*0.6*1.0mDimensions: 0.9*0.6*1.0m Brand: PopsciCat Model: PopsciCat-math-078 1. Materials: ① Display stand: frame 2mm cold-rolled sheet, enclosure 2.0mm cold-rolled sheet, surface baked paint ② Tabletop: Kelesi artificial stone, thickness ≥12mm, with flame-retardant board underneath ③ Instruction sign, graphic panel: 5mm acrylic UV printing ④ Maintenance door: 2.0mm cold-rolled sheet with surface baked paint ⑤ Monitor bracket: 1.2 cold-rolled steel sheet with surface baked paint 2. Main Configuration: ① Computer: Intel i5 CPU, memory ≥8GB, solid-state drive ≥64GB ② Monitor: 19-inch touch all-in-one display 3. Installation Requirements: ① Power requirement: AC100-240V, 50/60Hz 300W (standard three-wire socket) ② Installation base: direct placement ③ Entry passage: door frame dimensions (width × height) ≥0.9m×1.9m, continuous turning interval in passage ≥1.5m ④ Maintenance access: not required
★Exhibit Content: The Seven Bridges of Königsberg Problem ★Interaction: Multimedia Interaction ★Operation: Visitors watch a multimedia knowledge introduction and click on the touch screen to participate in the game. ★Exhibit Description: The exhibit consists of a display stand, computer, software, and touch screen display. Through interactive multimedia, it presents the Seven Bridges of Königsberg problem to visitors, allowing participants to understand the meaning of Eulerian circuits. ★Scientific Principle: This exhibit is an interactive multimedia exhibit, mainly composed of a computer-controlled discrimination system and a multimedia presentation system. A touch screen is embedded in the display stand; visitors can trigger the game by simply clicking on the touch screen. Participants engage according to the game rules within a specified time, and the system provides an evaluation at the end of the game. The Seven Bridges of Königsberg problem is a classic problem in graph theory, proposed and solved by the Swiss mathematician Euler in 1736. The core of the problem is: Is there a path that crosses each bridge exactly once (without repetition), starting from any location and ending at any location?
Review
Principle Display: ★★★ Interaction Effect: ★★★★ Ease of Installation: ★★★★★ Durability: ★★★★ Overall Rating: ★★★★