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Monty Hall Game

Mathematics

★Exhibit Content: Conditional probability, Monty Hall problem, mathematical statistics, electromechanical interactive experience ★Interaction: Button selection, random simulation, voice prompt, electromechanical interaction ★Operation: 1. Drop the ball into the ball inlet; the system randomly hides the ball behind one of three doors; 2. Press the corresponding button ①②③ to guess which door the ball is behind; the system automatically lights up an empty door; 3. The device gives a voice prompt asking whether to switch; first, do not switch for 10 consecutive rounds and record the number of wins; then switch for 10 consecutive rounds; compare the winning probabilities of the two choices and summarize the probability rule. ★Exhibit Description: "Three-Door Game" is a classic Monty Hall probability problem desktop science exhibit, belonging to the probability and statistics mathematics exhibition area, and is a recommended exhibit of PopsciCat. The exhibit uses a standard white and blue science operation console; above the tabletop, a vertical blue cabinet contains a three-door light display module and a random ball allocation mechanism; on the tabletop, there are metal selection buttons No. 1/2/3 and an acrylic instruction sign with illustrated explanations; inside the cabinet, a PLC control and voice broadcast module are installed. The device automatically randomly allocates the ball position, simulates the host's door-opening process, and guides visitors to compare in groups the number of wins under the two strategies of "not switching" and "switching", visually verifying the conditional probability conclusion and correcting the public's intuitive cognitive misconception. ★Scientific Principle: Initially, with three doors, the probability that each door hides the ball is 1/3: 1. If the target door is chosen initially (probability 1/3), switching will inevitably fail; 2. If an empty door is chosen initially (probability 2/3), the host will open another empty door; at this time, switching will definitely select the ball. Therefore, the winning probability of not switching is 1/3, and the winning probability of switching increases to 2/3; switching can double the winning probability. Through a large number of repeated trials, the exhibit intuitively presents the logic of conditional probability and corrects the deviation of intuitive judgment.

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Principle Display: ★★★★ Interaction Effect: ★★★★ Ease of Installation: ★★★★★ Durability: ★★★★ Overall Rating: ★★★★

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